
Terry Brooks
2003 · Random House Publishing Group
The time of the Shannara follows in the wake of an apocalypse that has destroyed the old world and very nearly annihilated its people as well. A thousand years of savagery and barbarism have concluded at the start the series with the emergence of a new civilization in which magic has replaced science as the dominant source of power. A Druid Council comprised of the most talented of the new races--Men, Dwarves, Trolls, Gnomes, and Elves, names taken from the old legends--has begun the arduous task of rebuilding the …
Not generated yet
No audience brief for this book yet — who it lands for, who tends to bounce off it, and how it reads.
vs. Your library
Hover or tap an axis label to see what it means and your score.
A plot-driven with strong world, tense and immersive read.
Cosine over radar