
Anne of Green Gables · Book 3 of 15
Lucy Maud Montgomery
1915
New adventures lie ahead for Anne Shirley as she packs her bags, waves goodbye to childhood, and heads for Redmond College. With her old friend Prissy Grant waiting in the bustling city of Kingsport, and frivolous new pal Philippa Gordon at her side, Anne spreads her wings and discovers life on her own terms, filled with surprises: the joys of sharing a house with her irrepressible friends, her very first sale of a story - and a marriage proposal from the worst fellow imaginable!
AI · Sample
A relentless, joke-a-page apocalyptic LitRPG that rewards readers who don't mind game mechanics on the page. The humour does the heavy lifting — if Hitchhiker's Guide meets a roguelike sounds appealing, you're the audience. Readers who bounce off it usually cite the stat blocks and the cat. Best read in long sittings; the pace assumes you're not putting it down.
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A character-driven with strong plot, joyful and comforting read.
15 books · ongoing
Cosine over radar

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