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The game of lives cover

The game of lives

James Dashner

2015 · Penguin Random House · 352 pages

CyberterrorismJuvenile fictionComputer gamesVirtual realityNew York Times bestseller

About this book

The games are over. The VirtNet has become a world of deadly consequences, and Kaine grows stronger by the day. The Mortality Doctrine, Kaine's master plan has nearly been realized, and little by little the line separating the virtual from the real is blurring. If Kaine succeeds, it will mean worldwide cyber domination. And it looks like Michael and his friends are the only ones who can put the monster back in the box if Michael can figure out who his friends really are.

Who this is for

AI · Sample

A patient, character-first epic that asks you to sit with worldbuilding before any payoff arrives. Readers who love long arcs and slow-burn relationships tend to finish it twice; readers chasing momentum often DNF in the first hundred pages. Plan for unhurried evenings.

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vs. Your library

80%Plot40%Character40%Prose60%Ideas60%World40%Structure

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  • This book

A plot-driven with strong ideas, tense and immersive read.

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