
Isaac Asimov's Magical Worlds of Fantasy · Book 2 of 10
Ursula K. Le Guin
1983
A young boy and his Norwegian grandmother, who is an expert on witches, together foil a witches' plot to destroy the world's children by turning them into mice.
AI · Sample
A relentless, joke-a-page apocalyptic LitRPG that rewards readers who don't mind game mechanics on the page. The humour does the heavy lifting — if Hitchhiker's Guide meets a roguelike sounds appealing, you're the audience. Readers who bounce off it usually cite the stat blocks and the cat. Best read in long sittings; the pace assumes you're not putting it down.
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A plot-driven with strong character, tense and immersive read.
10 books · ongoing
Cosine over radar
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