
Swords and Deviltry
Anthony Horowitz
The first of Fritz Leiber's Fafhrd and Grey Mouser series. A collection of short stories.
by Anthony Horowitz
The first of Fritz Leiber's Fafhrd and Grey Mouser series. A collection of short stories.

Anthony Horowitz
The first of Fritz Leiber's Fafhrd and Grey Mouser series. A collection of short stories.


Anthony Horowitz
"Fritz Leiber has a wicked imagination. Wicked enough to make us laugh at an impossible future containing nightmarish aspects of our own times." Edmond Cooper, Sunday TimesDrawing themes from Shakespeare, Edgar Allen Poe, and H.P Lovecraft, master manipulator Fritz Leiber is a worldwide legend within the fantasy genre, actually coining the term "Sword and Sorcery" that describes the sub-genre he helped create. Before Lord of the Rings took the world by storm, Leiber's fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon's grandest and most mystically corrupt city. Lankhmar is Leiber's fully realized vivid incarnation of urban decay and civilization's corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.Swords in the Mist, book three in the Lankhmar series, thrusts our indentured sword-swinging servants into the question of hate, its power and its purpose. You see, it happens to be lean times in Lankhmar, illuminating that link between money and love. Luckily, Fafhrd and the Gray Mouser don't always believe in love. When Lankhmar gets too gritty, our travelers take to their other, less harsh mistress, the Sea. But the Sea can play tricks on men, and so can the Sea King. He can break a man or worse yet, curse him. But when he's away it's all play for the formidable swordsmen and the Triple Goddess…and two luscious sea queens. But luck may not always be there as they discover on the way to Ningauble, their wizard employer. After a long journey in defense of their control over their own fates, Fafhrd and the Gray Mouse find themselves pawns in a life and death chess game, all of Lankhmar being the pieces. How many pawns will be left on the board before someone wins?

Anthony Horowitz
Demons and evil gods inhabit the untenable peak of the mountain called Stardock. They guard a magnificent trove of treasure that lies at the heart of the dangerous peak, and the brave warriors known as Fafhrd and The Grey Mouser have decided that they will fight to make the riches their own! As their quest leads them from adventure to adventure, the two heroes find themselves at the threshold of the magical and mysterious kingdom of Quarmall. As they attempt to breach the defenses of ancient and evil sorceries, Fafhrd and the Grey Mouser must learn that where treasure lies, treachery often follows.


Anthony Horowitz
"Wonderful, magical Fritz Leiber, before whom Bradbury and Sturgeon and Norton and Goldman and Barth and Vonnegut bow, not to mention Robinson, Busby, Anderson and even yours truly, the maddest egomaniac of them all. Fritz Leiber, very likely the best of all of us, the man who has won more awards than anyone else in the genre, the man whose words have lifted this too often wretched category to Olympian heights more than anyone cares to mention." -Harlan Ellison Before Lord of the Rings took the world by storm, Fritz Leiber’s fantastic but thoroughly flawed anti-heroes, Fafhrd and Gray Mouser, adventured and stumbled deep within the caves of Inner Earth as well. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar is Leiber’s fully realized vivid incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery. In Swords and Ice Magic, Fafhrd and Gray Mouser discover how the sadness of The Executioner creates a macabre dance from the point of view of the choreographer. Beauties and beasts explain the dual nature of all life’s creatures. And trapped in The Shadowland, our dogmatic duo find the duality of swords and needles, maps and territories, girls and demons…and gods, they learn of the mischievous vanity of the gods. Lost at sea, Gray Mouser becomes a natural philosopher, drifting, captive of the Great Equatorial Current. He wonders about fire and ice, about women and men until they arrive at Rime Isle, a tragic comedy of a place, wandering gods and restless mortals, a comedy with puppets and puppet-masters.

Anthony Horowitz
While Lord of the Rings took the world by storm, Leiber’s fantastic but thoroughly flawed anti-heroes, Fafhrd and Grey Mouser, adventured and stumbled deep within the caves of Inner Earth as well, albeit a different one. They wondered and wandered to the edges of the Outer Sea, across the Land of Nehwon and throughout every nook and cranny of gothic Lankhmar, Nehwon’s grandest and most mystically corrupt city. Lankhmar, is Leiber’s fully realized, vivid, incarnation of urban decay and civilization’s corroding effect on the human psyche. Fafhrd and Mouse are not innocents; their world is no land of honor and righteousness. It is a world of human complexities and violent action, of discovery and mystery, of swords and sorcery.


Anthony Horowitz
Two Sought Adventure is a 1957 collection of fantasy short stories by American writer Fritz Leiber.

Anthony Horowitz
Follow the giant barbarian Fafhrd and his diminutive ally the Gray Mouser as they travel the mysterious, exotic world of Nehwon in search of riches and glory. From the top of Nehwon's highest mountain to the deepest catacomb of subterranean Quarmall they journey, even exploring times and worlds beyond Nehwon itself.
